This is where much of the difficulty of Getting Over It comes from, but it also means that when you encounter failure, there is much to blame that failure on other than your own performance.ĭon’t get me wrong, I think Getting Over It is a great game, but Jump King took what Getting Over It brought to the table and refined it in all aspects. In Getting Over It, the method of movement, the hammer, is unwieldy and hard to control, the terrain is comprised of a random assortment of non-uniformly shaped objects, and the interaction between the method of movement and the terrain can be oftentimes unpredictable. I’m going to begin with a comparison between Getting Over It and Jump King. That being said, in the end this is your game, and you’ve clearly shown your expertise with the masterpiece that is the first Jump King, so take from my feedback what you will. It is the most challenging, and hence rewarding game I have ever played, and so you guys have got me emotionally invested in the sequel. The original Jump King (+ the DLCs) is one of my favorite games of all time. I want to preface this next part by saying that I am only being so critical because I care about the game so much. Also good on you for going with dedicated servers. If I’m understanding what you’re implying, and you can “run in to” players randomly during the climb, kinda like Journey, then I think that has huge potential for some really memorable gameplay experiences, if handled well. What do you think about the name and style, what would you like to see more of? Let us know in the comments!įirstly, I wanna say that that leaning more into the RPG aspect and the description of how multiplayer works sounds really promising. We are honestly extremely excited to show you more, rest assured there is a lot of cool stuff growing in the Nexile HQ! Lastly, we have loads of characters and story ideas that we want to bring to Jump King Quest – so look forward to new lovable NPCs (heh heh heh…) and an even more compelling story than ever before! Keep in mind this is a work in progress, we always take our time to get the Visibility and Communication right when creating the graphics – we know it’s important when you have as much on the line as in Jump King! This ties together the artstyle with the story and themes that underpin the entirety of Jump King Quest… You’ll find out exactly how in time! This new adventure combines pixel-graphics for characters and certain other objects, and realistic visuals for the environments. We heard the Jump King players are quite fond of their pixels, so due to popular demand we decided to make some changes…Īll jokes aside, what you are seeing builds on ideas that have been in the works for quite some time! Super-Smooth jumping ahead! We have been hard at work realizing the artstyle! (WIP footage) Graphics Of course, we are thinking about ways you can play with your best friends!įor some more technical stuff we have dropped peer-to-peer in favour of a real server hosting solution which we are currently looking into, we also currently have an unlocked framerate (FPS). We’re doing our utmost to make sure your character feels the same on different connections – and importantly – that other player’s connection quality won’t affect your gameplay. Let’s just say you’ll bump into both friends and foes in the world of Jump King Quest! But how should you know who is trustworthy? Well, that will be for you to find out… We want to let you join other players dynamically as you explore the game-world, so you could run into anyone! Character Concept art for Jump King Quest Multiplayer
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